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Apollo Justice: Ace Attorney : ウィキペディア英語版
Apollo Justice: Ace Attorney

''Apollo Justice: Ace Attorney'', known in Japan as , is a visual novel adventure video game developed by Capcom for the Nintendo DS handheld game console. It is the fourth video game in the ''Ace Attorney'' series, and was originally released in Japan on April 12, 2007; it was later released in North America on February 19, 2008, in Europe on May 9, 2008, and in Australia on May 22, 2008.
The game takes place seven years after the previous game, ''Phoenix Wright: Ace Attorney: Trials and Tribulations''. Phoenix Wright, the main character of previous titles in the series, has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice, working with Phoenix's adopted daughter Trucy on four cases. The player's goal is to get their clients declared not guilty; to do this, they investigate the cases and cross-examine witnesses. When finding inconsistencies in witness testimonies, the player is able to present pieces of evidence that contradict the witnesses' statements. They can also use the "perceive" system, in which they are able to see nervous motions or actions during witness testimonies, similar to a tell in poker.
The game was developed by a team of 28 staff members, including producer Minae Matsukawa, director Mitsuru Endo, and character designer Kazuya Nuri. Series creator Shu Takumi, who wrote the game's scenario and took on a supervisory role for the production, had wanted the series to end with ''Trials and Tribulations'', as he felt that Phoenix's character had been explored fully; when it was decided that the game would get made, he wanted it to have a new main character with a new story, and wanted Phoenix to not make an appearance. Despite this, it was decided that Phoenix would be the accused in the first case in the game. ''Apollo Justice'' sold around 250,000 copies during the first retail week and 515,417 by the end of 2007. It has aggregate review scores of 78/100 and 79% from Metacritic and GameRankings, respectively.
==Gameplay==

''Apollo Justice: Ace Attorney'' is, like the rest of the ''Ace Attorney'' series, a cross between the adventure game and visual novel genres. The player's goal is to defend their clients in four cases, and prove their innocence. The gameplay is separated into two types of situations: Investigations and trials.
During the investigation phase of each case, the player explores the game world by either using the stylus or the D-pad to select the actions they wish to engage in: Examine, Move, Talk, or Present. The player converses with non-player characters by selecting dialogue and can move around the game world by selecting the locations they wish to travel to. Information gained during Investigation Mode can be used during the Trial phase of the game and items picked up can be used as evidence. The player cannot progress without completing certain actions. Ema Skye, a character from the DS remake of the original ''Phoenix Wright: Ace Attorney'' game, often provides the player with opportunities to use DS features such as the microphone to perform actions such as dusting for fingerprints.
The trial portions consist of listening to and cross-examining witness testimonies. The player is given the option to either Press or Present evidence in response to statements made by witnesses. The player can either select their choice or yell into the microphone. By choosing Press, the player questions the witness's statement, which sometimes causes the witness to change their testimony. When finding inconsistencies in the testimony, the player may choose Present in order to show a piece of evidence that they think contradicts the testimony. The player has a health bar, representing the judge's patience. If the player presents incorrect pieces of evidence or choose incorrect answers to questions in court, health is lost. If the health bar reaches zero, the player loses the game and their client is declared guilty. A new system, known as the "Perceive System," can be used to look for motions or actions made by witnesses that show nervousness, similar to a tell in poker. The move comes with the catchphrase, "Gotcha!" ( in Japanese). The game also includes a "Crime Recreation Mode" that models evidence or the crime scene in a 3-D rendition and allow the player to explore the recreation to look for clues. Additionally, the game often recreates the crime in cutscene sequences, allowing the player to observe the action and find contradictions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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